
Gone is the World War II setting, this time replaced with the Afghanistan War, following the elite members of the Tier 1 Operator. The story of Medal of Honor is fairly basic. You are put in the boots of a few different soldiers (primarily playing as a Tier 1 Operator), and are tasked with pursuing the Taliban. The game makes attempts at politically unsettling themes, but never truly brings players into the controversy surrounding the Afghanistan war, or war in general. Many gamers will not find fault in this; after all, we play games for fun. But to some degree, not following up on the clear political or moral dilemma of our time feels like a missed opportunity.
Controversy or personal feelings aside, Medal of Honor does a decent job of capturing wartime combat. The action is varied. At some points you’ll play as a Ranger, mowing down what seems like endless combatants, and at other times you are quietly sneaking around a Taliban stronghold, firing just a few rounds of ammo to eliminate your enemies. Danger Close Studio does a great job of driving the narrative forward through some basic cut scenes, and typical action moments we’ve come to expect from FPS games (see the end of the first level and the slow-motion pistol shot). These moments are tired and we wish Danger Close put a bit more effort into the unique setting.
On the other hand, there are moments of sheer brilliance. About midway through the game, you are held-up with fellow Rangers in stone house, firing at waves after waves of enemies. As your base radios that a pickup is not possible, dramatic music ensues, and the waves of enemies only grow. By the time the battle is over, the stone house is left in rubble and you witness a friendly airstrike through the dust and smoke. These moments are not common practice in the decidedly short campaign, but when you take part in these emotional and epic battles, you feel extremely engaged.
It’s easy to jump into Medal of Honor, whether you are a veteran gamer in the FPS scene or a newcomer to the genre. The game is highly accessible, the controls are intuitive and simple with onscreen prompts frequently telling you what to do, and you rarely run out of ammo–simply hit square near an ally to get more shells. You can lean in and out of cover, a relatively cover, a relatively common mechanic for PC first-person shooters. You can also run and slide behind whatever you think will provide adequate cover. These are great mechanics once you get them down.
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