2010-11-19

XBox Indie worthes another look part2

now I wouldn't necessarily say that this means the market's poised quite yet, but clearly Microsoft hasn't forgotten about it, and if they add achievements especially? It will legitimize the platform in a very big way, even if it's for somewhat silly reasons (ie. you wouldn't think achievements would be such a big deal, but... well, they are - and leaderboards in a market largely defined by score-competition-based games? Uh, yeah, that'd help). It could make things very interesting. Especially when the primaries in the market are doing cool things like this.

There's also a nifty thing that Microsoft has already done. Yes, everyone's covered the fact that Xbox Indie is back in the Games and Demos section (yay!), but what few to none have mentioned is how it is placed in that section. It's to the far right of 4 selections in that category, so normally (and as it was in the old dashboard) the "active" pane would start on the far left side and the XBox Indie pane would be mostly off-screen, meaning many never even notice it's there... but instead, for the first time you scroll to Games and Demos each time you enter the Market, Microsoft chose to start on the far right. Xbox Indie flashes up first, sits for a second, and only then do you see it scroll to the far left. It's the only category where that is done, and it means the absolute first thing in front of everyone that looks at Games and Demos is, as of this month, Xbox Indie. That's a heck of an upgrade from back in a forgotten corner.

So, you might at least consider an unrelated side project, if you've got the time and don't mind dedicating your code base to XNA. Especially given how saturated iOS has become in the last 6 months, I'd especially say you might should at least consider XNA before just jumping head-first into that mess. Mind, you might get lucky in iOS, and free to play helps, but those that get rich in a market typically don't do it by jumping into the re-emergence phase of a market after its downswing, when publishers and advertising have begun driving sales - they do it by getting into a market before the first upswing, when indies can define the market. Xbox Indie? It might finally be coming around to that.

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