2011-04-29

Game modes and Tracks of Dirt Track Racing 2

Players start off at the lowest classes in the game. You're given enough money to buy a pro stock machine and enough to pay for your entry fees and buy a couple of parts. You have to earn the rest of the money you get by performing well and knowing which parts to buy to keep yourself ahead of the competition. Several series are available to join, and each are different from the others.

To play Dirt Track Racing 2 for free a PS3 hard drive is necessary,we released optional PS3 game HDD,which allows you to choose your favourite PS3 games in a HDD for PS3.

From there, it's a constant struggle as you battle the field for the checkered flag, and simultaneously try to keep your car in racing condition. Winning races will not only earn you much-needed cash, but it will also attract the attention of various sponsors. Eventually, you'll earn enough money to buy a better car and join the better series. The better the series, the tougher the competition, so it is up to you to make your name known in the world of racing.

Now you know details of playing Dirt Track Racing 2 ,It`s exciting.Choose a PS3 dual shock controller to increase your game experience in Dirt Track Racing 2.

Tracks

The game features fourteen default tracks ranging in size from 3/8 to 2/3 of a mile in length. It also features two figure 8 tracks. Knoxville Raceway is included as well as the Terre Haute Action Track and Williams Grove Speedway. Track editors have made custom maps of other speedways. List of default game tracks:

• 41st Street (Fictional, Based on 16th Street Speedway Bush Stadium)
• Bloomington Speedway (Bloomington, Indiana) (Real)
• Eagle Raceway (Eagle, Nebraska) (Real)
• Harrison (Fictional)
• Huset's Speedway (Brandon, South Dakota) (Real)
• Knoxville Raceway (Real)
• Parkside (Fictional)
• Peakview (Fictional)
• Rodeo (Fictional)
• South Central - Figure 8 (Fictional)
• Spindale ([Delaware International Speedway]) (Real)
• Terre Haute Action Track (Terra Haute, Indiana) (Real)
• Weaver Park - Figure 8 (Fictional)
• Williams Grove Speedway (Real)

Track editing has been very limited in this game because no new 3d models or objects could be added. Information was released describing how to edit raw files which led to additional development. This was shared first with the development team at DirtWizard and was used in the release of the first version of Bakersfield. These tracks have a detail level to where they look like an "out of the box" track that came with the game.

Another obstacle in tracks has been the conversion of those from the other games from Ratbag. Due to some formatting issues, these could not be directly converted over without some warping issues at most tracks. Finally after years of trying, all of the tracks (originals and addons) for the earlier games can be converted. In order to do this with no fear of error they will only show up for online use. Also due to those tracks being built on a smaller scale, the grip is reduced in order to slow the lap times and keep them within scale.

This allowed developers to convert tracks from not just DTR and DTRSC but also from Leadfoot and even the first of the Ratbag Games, Powerslide. Many of the Powerslide tracks were converted for the NSARA Thunder Trucks (offroad racing) and the one oval from that game was converted and edited to make PA Motosports Complex.

没有评论:

发表评论