The single player campaign is still something of a mystery. We know it incorporates a lot of disc-throwing combat combined with free-running and bike riding, but we're hoping that the levels are varied enough to maintain our interest for more than a few hours, rather than it just having a good storyline. What we have seen in action is the multiplayer mode, which involves pretty much everything that you learn in the single player campaign.
There are four different game modes to enjoy, including Disintegration and team disintegration, which are versions of the classic team-death match modes. Gameplay is extremely fast-paced on the smaller maps and there's a lot of movement and running around because discs auto-track the enemy when they're thrown. On the larger maps, it looks like combat will be a bit more controlled with longer ranged fighting and more use of the light cycles, with wide corridors and open areas that make light cycle fighting perfect.
Bit Runner is an interesting mode. It’s like Oddball with a twist. The person carrying the 'bit' drains with energy while the other players run around trying to get hold of it. As you might expect, there's lots of wall running, jumping and leaping out of the way at the last minute, bashing into other players to get them out of the way and some frantic fights for possession. The fact that the walls carry energy tracks so you can fill up your meter, encourage you to wall run. Visually it's impressive to watch as you move rapidly around the arenas, and the animation is tremendous. You get quite a rush from travelling at speed while players are frantically after you.
The fourth game mode is Power Monger, which offers a slightly different take on the usual capture and defend modes. You have five nodes in an arena but they are interlinked. You have to capture at least two linked nodes to score. As you can imagine there's a mad dash for nodes right at the start of the game and some vicious battles for early possession. It’s a tried and tested game mode in other strong multiplayer games, and there’s no reason believe it won’t be just as compelling here.
Level design is impressive with multiple tiered locations and platforms giving you plenty of scope to utilize your free-running skills. We’ve got no complaints with the mechanics; our avatar handled very well, free running is intuitive and combat is smooth and fluid. What we have noticed, however, is how much free running plays a part in the game. You're constantly on your toes and keen to fill your meter back up to take advantage of the special powers, so you'll spend a fair chunk of time leaping around acrobatically before moving in for the kill.
Nevertheless, Tron Evolution looks set to deliver a unique experience in terms of how it ties in with the movie, while the gameplay - though familiar - is made all the more appealing due to the stylish look of the universe and the smooth control scheme. In the words of developer Disney, “Tron: Evolution is one of the keys to unlocking the Tron mythology.” For fans of the original Tron, both the new game and movie looks to be an un-missable experience, which is exactly what Disney were striving for by resurrecting such a classic I.P. Only time will tell, but we're very optimistic that the game can deliver on its release in early December.
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